The World is Not Enough
The Forest Country, as Cormyr is sometimes called, lies cradled between the nations of Netheril on the north and Sembia to the east. To the west, beyond the Sunset Mountains, Cormyr is bordered by Elturgard. The southern border now stretches beyond the Drag¬onmere to the Giant’s Run Mountains. The largest city and royal capital of the kingdom is Suzail, named after Suzara Obarskyr, mother of the first king of Cormyr.
Agriculture is the underlying strength of the kingdom. Cormyr was once heavily forested, but generations of clearing and farming has reduced the woodlands to the King’s Forest, Hermit’s Wood, and Hullack Forest.
Cormyr has several rivers, both large and small. The most significant waterway is the Starwater, which runs from the Stormhorn Mountains through the King’s Forest and into the Dragonmere at Marsember (population 38,000) The Dragonmere (also called the Lake of Drag¬ons) offers Cormyr’s coastal cities access to the Sea of Fallen Stars. Fog is common along the seacoast and in major ports including Suzail, Marsember, and Teziir (population 23,000 and south side of ocean). The Wyvernwater is an inland lake shaped something like a malformed starfish. Four major rivers—two of which are the Immerflow and the Wyvernflow—empty into this lake. Small com¬munities are found on the lake’s shores, including Immersea (population 1,200), Yeoman Bridge (popu¬lation 400), and Sunset Hill (population 900).
The central mountain range of the region is the Stormhorns. These storm swept peaks cut off the main population centers of Cormyr from the wilderness lands beyond. Cormyr frontier includes the wetlands of the Farsea Swamp and High Moors, and the desolate Goblin Marches and Stonelands. Though Cormyr claims these territories, travel to and from the back country is difficult and perilous, which results in few Cormyrians living there